![Vojtěch Lacina on Twitter: "#blender3d #b3d UV mapping question: Maya have Straighten shell - select line of UVs and it straighten it with whole UV shell. Is there something similar in #b3d? Vojtěch Lacina on Twitter: "#blender3d #b3d UV mapping question: Maya have Straighten shell - select line of UVs and it straighten it with whole UV shell. Is there something similar in #b3d?](https://pbs.twimg.com/media/D4m2LxsXoAMXxQk.png)
Vojtěch Lacina on Twitter: "#blender3d #b3d UV mapping question: Maya have Straighten shell - select line of UVs and it straighten it with whole UV shell. Is there something similar in #b3d?
![Game Ready Door Tutorial part 2 – Maya Quad Draw, UV mapping and Baking in Substance Painter – Escape Studios Game Art Game Ready Door Tutorial part 2 – Maya Quad Draw, UV mapping and Baking in Substance Painter – Escape Studios Game Art](https://escapestudiosgamesart.files.wordpress.com/2020/03/blog_02_page07-5.jpg?w=856)
Game Ready Door Tutorial part 2 – Maya Quad Draw, UV mapping and Baking in Substance Painter – Escape Studios Game Art
![Can someone please tell me if there's any way to straighten out the circle in the uv editor so as to make it a straight-ish line/plane like the one below it? : Can someone please tell me if there's any way to straighten out the circle in the uv editor so as to make it a straight-ish line/plane like the one below it? :](https://preview.redd.it/1rxx7iespzg61.png?auto=webp&s=5d8a567d92d56cbe6834f36ca7f6447d333feafe)