![Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I](https://preview.redd.it/l8ophnw1e8e61.png?auto=webp&s=76ff24e0b6f7d479f9ece0768aee13d4e0f19c4c)
Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I
![Is there any way to remove parent influences on a bone during animation without moving the bone itself on the process? : r/blender Is there any way to remove parent influences on a bone during animation without moving the bone itself on the process? : r/blender](https://external-preview.redd.it/-2Cbo2ZfVO3qwnjHY9CbNUNbBQxY0dRFpL-vsNrgiBo.jpg?auto=webp&s=dd215aa121d963b8e1affee5b54c997a2cf39bb0)
Is there any way to remove parent influences on a bone during animation without moving the bone itself on the process? : r/blender
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - HTML5 Game Devs Forum Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - HTML5 Game Devs Forum](https://www.html5gamedevs.com/uploads/monthly_2019_11/parentingMeshes.jpg.24d34598bc9e001ac91765c8afa3e0d0.jpg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - HTML5 Game Devs Forum
![New Script: Draw Parenting Trees for Armature Bones in the Node Editor | BioBlogical - BioLogic's 3D & Design blog New Script: Draw Parenting Trees for Armature Bones in the Node Editor | BioBlogical - BioLogic's 3D & Design blog](https://bioblog3d.files.wordpress.com/2013/02/rigify_tree.jpg)
New Script: Draw Parenting Trees for Armature Bones in the Node Editor | BioBlogical - BioLogic's 3D & Design blog
![Is there any way to remove parent influences on a bone during animation without moving the bone itself on the process? : r/blender Is there any way to remove parent influences on a bone during animation without moving the bone itself on the process? : r/blender](http://i.imgur.com/sUmzrWS.png)
Is there any way to remove parent influences on a bone during animation without moving the bone itself on the process? : r/blender
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/0/07daf443ab2ce42780af37cf1b86eda9bcd5b4c4_2_690x477.jpeg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![When parenting an object to a bone, the object moves - Animation and Rigging - Blender Artists Community When parenting an object to a bone, the object moves - Animation and Rigging - Blender Artists Community](https://blenderartists.org/uploads/default/optimized/4X/d/5/c/d5c641effce6bbe8e024d30be8f9da0a33dadd63_2_1024x535.jpeg)
When parenting an object to a bone, the object moves - Animation and Rigging - Blender Artists Community
![When parenting an object to a bone the location of the object changes. Why? - Blender Stack Exchange When parenting an object to a bone the location of the object changes. Why? - Blender Stack Exchange](https://i.stack.imgur.com/u6USv.png)